**AAA 3D weapon Surface Modeling for Plasticity 3D (For Noobs)**
Read the Description Carefully!
Important: You'll need WinRar to properly extract the archives, you just need to select the first one, for example "Part 1", then right click on it and choose "Extract file", this will extract all the archives and re-merge them seamlessly.
Softwares: Plasticity 3D ((Any version))
Blender 4.2
RizomUV (Optional)
Substance Painter 4.7
Marmoset Toolbag
Kuadro to open the references file.
You'll find all the links you need in a text file.
Target Audience: Beginner/ Intermediate 100 % narrated.
Model scaled to real world, at 0,0,0 coordinates.
- LOD 0 72k tris
- LOD 5 2k tris
Requirements to Get Started:
- A basic understanding of Plasticity 3D (Any version).
- A basic understanding of Blender.
- A basic understanding of Toolbag.
- A basic understanding of Substance Painter.
Introducing AAA 3D Weapon M96 Mattock Modeling for Plasticity 3D.
Course Includes:
- 45 hours of fully narrated, high-quality 1920 x 1080 content (perfect for slower machines, these will take much less storage space).
- Blueprints to kickstart your journey.
- Reference images for inspiration.
- Plasticity scene files (M96 Mattock included as Plasticity file).
- Blender scene (M96 Mattock included).
- Blender scene files (for showcasing your work M96 included as OBJ file).
- Well-organized folders for easy navigation.
Plus, you’ll receive:
- Marmoset 3D scene.
- Marmoset viewer.
Textures: 1K ingame, 2K inGame, 4K inGame, 8K inGame ----2K UDiMs, 4K UDIMs, 8K UDIMs ---- 4K Blender UDIMs, 8K Blender UDIMs
- Useful links to free and paid add-ons.
Why This Course?
- Professional Modeling Methods: Dive into so many different videos that break down each approach in a simple, fast-paced manner. This course serves as the perfect guide that you can revisit anytime to refresh your memory on essential techniques.
What you will definitely learn, no secrets, with my approach "Spill the beans"!!!
- Unlock the secret to your dream bake—one that's flawlessly smooth, with no visible seams or pesky artifacts. Get ready to elevate your baking game!
- Modeling in Plasticity 3D: Using efficiently the spline tool, along with some volume modeling.
- Working in real scale in Blender.
- Manual retopology from scratch, I provided dedicated video about the AutoRetopo flow add-on and Speed Retopo as well.
- Professional unwrapping, UV mapping correctly, fine tuning and biasing your UVs.
- Eliminate every artifact, gremlins, and gradients even before exporting your 3D model for SP. Your mesh will be as neat and clean as a mirror.
- You'll learn how to handle texel density, I mean how to master it, also, I'll be covering how to calculate the (TSA), total surface area, which will help you decide which map resolution to use for your unique 3D model, by using a proxy model and just a little bit of Math.
- You'll learn how to get that perfect bake you've always dreamed of, and how to eliminate gremlins hagning around.
- You'll learn how to turn a low-res mesh into an glorious asset for your portfolio. No need to subD modeling, remeshing workflow, but just my workflow.
-You'll learn how to use Marmoset for rendering and taking breathtaking still picture and shots.
-You'll learn how to professionally get your asset textured, I'll be using advanced techniques in Substance Painter.
- You'll lean how to export for marmoset, and for UE5.
- You'll learn the mirroring concept, to manage overlapping UVs.
- Best Spline and Patches Workflow: Master the art of creating clean CAD surfaces.
This course also covers advanced texturing process in Substance Painter.
This course is your ultimate fully narrated in English guide to crafting realistic and detailed weapon designs. You’ll harness powerful tools like the spline curve to shape every single part of your weapon. I’ll simplify complex concepts into easy-to-follow steps.
By the end of this course, you’ll have the skills to bring your visions to life!
All my knowledge is poured into this course, which is 100% narrated, only repetitive shots aren't narrated, you know no need to bla bla bla, once you got the hang of it.
Advice: The retopology series consists of 33 videos, with 20 of them narrated. You can binge-watch the first 17 videos to get a solid grasp of the concepts, then dive into the next series. But if you're a complete beginner, I highly recommend watching them all. Sounds good?
If you encounter any issue, just reach out to me, and I’ll do my best to resolve it ASAP. Thanks for joining!
If you found my hard work helpful and aligned with your needs, I’d really appreciate it if you could leave a positive written review! Thank you!
Digital downloadble courses are non-refundable.