€25+

High-detail F16 falcon in Plasticity 3D.

Buy this

High-detail F16 falcon in Plasticity 3D.

€25+

If you are a beginner or even intermediate, this tutorial series is for you!

Are you ready to dive deep into Plasticity 3D? Take the leap!!

 If you are a Plasticity 3D enthusiast you can't miss it, not only will you learn how to create such a complex subject, but you will also be able to create anything you can think of, what really matters are techniques!!

This stunning F16 Falcon fighter was developed in Plasticity 3D 1.4 and it is narrated where it is needed, you can use any Plasticity version.

The videos show the process clearly and slowly at x 1.2 speed, just to make the whole series a little shorter, it's almost in real time, so as not

to bore you and to make  the whole series more digestible. Texturing process was recorded in MODO, I'll be showing you an easy material workflow.


You'll learn: 

My streamlined workflow, lofting techniques, tips and triks, as well as how to get a CAD models  textured without the need to unwrap it . 

Requirements:

You need to know at least the basic tools of Plasticity 

-Plasticity 3D 

-Foundry Modo

-JsPlacement                                       (Link to the free sofware included in the package)

-Lots of willing to learn

-Lots of time


Here is what you'll get


Videos Cokpit                                                                             10 tutorials        

Videos Fuselage                                                                        11 tutorials

Videos Landing gear                                                                   5 tutorials

Video  Texturing in Modo with no uvs                                           1 tutorials

Links to JsPlacement and some textures for the cokpit panels

F16 falcon references (Cross sections)

F16 Plasticity scene

F16 Modo Scene

F16 3D model OBJ. file (Triangulated)

The references needed to build  the F16 are indluded in Plasticity 3D scene.


It is meant to be rendered in the Advanced 3d viewport in Modo, or in the OpenGl viewport.

Several other reference like weapons or missiles


Important Notice:

The models provided here are strictly for portfolio and non-commercial use only.

Please note that due to the nature of this digital product, all sales are final—no refunds will be issued.

Reuploading or sharing this content is strictly prohibited. Thank you for your understanding!

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