From unusable CAD data to Portfolio Asset
From CAD to Portfolio
Transforming CAD data or scan data into game assets is the future of game development, and I'm here to guide you through it!
I’m confident that my rifle is truly "unique." I set out to create something that’s never been seen before, and I can't wait to share it with you.
What You Will Learn:
- CAD modeling techniques, whether through surfacing or volume approaches.
- The art of 3D optimization, using both manual and automatic retopology in ZBrush, along with baking and texturing.
- The secrets to stunning presentations and rendering.
- How to import and export 3D models for Marmoset Toolbag.
- How to utilize this weapon in UE5 with Nanite technology.
Course Content:
- 16 hours of high-quality content in 1980 x 1020 resolution.
- Blueprints to kickstart your journey.
- Reference images for inspiration.
- Plasticity scene files (including the High-Tech Rifle).
- Blender scene files (High-Tech Rifle included, "No textures").
- Marmoset 3D scene.
- Marmoset viewer.
- Free add-ons for Blender.
- OBJ files included.
- A quick video showcasing Nanite technology in UE5.
Important:
The polycount is 316K tris, as this 3D model is designed to be a standout asset for my portfolio. The Nanite Test Run is a simple video demonstrating the technology; it’s not a tutorial.
The course consists of 8 parts: four are narrated, while the other four are not. Just to clarify, there’s no AAA workflow involved.
- 0 How to install the radial menu: Narrated.
- 1 Plasticity Tutorials: Narrated.
- 2 Blender Tutorial Retopology: Non-narrated timelapse. 2x speed.
- 3 Optimizing: Non-narrated timelapse. 2x speed.
- 4 Unwrapping: Non-narrated timelapse. 2x speed.
- 6 Naming convention: Non-narrated timelapse. 2x speed.
- 7 Texturing: Narrated.
- 8 Happy Ray Tracing! Narrated.
Target Audience: Intermediate.
Pre-Requisites:
- A basic understanding of Plasticity 3D, Blender, Marmoset Toolbag, Substance Painter, and ZBrush.
Software Requirements:
- Plasticity 3D (any version)
- Blender 4.2.1 LTS
- Substance Painter 4.7
- Marmoset Toolbag
- ZBrush
Polycount: 316K. (Import the right model in UE5 and enable "Nanite.")
Get ready to elevate your portfolio with this unique project and import it into UE5 using Nanite technology. (Note: There’s no tutorial on Nanite, but a simple test run is included.)
Important Notice:
The models provided here are strictly for portfolio and non-commercial use only.
Please note that due to the nature of this digital product, all sales are final—no refunds will be issued.
Reuploading or sharing this content is strictly prohibited. Thank you for your understanding!